Emotion, Content & Context in Sound and Music

Cunningham, Stuart, Grout, Vic and Picking, Rich (2010) Emotion, Content & Context in Sound and Music. In: UNSPECIFIED Glyndŵr University Research Online.


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Computer game sound is particularly dependent upon the use of both sound artefacts and music. Sound and music are media rich in information. Audio and music processing can be approached from a range of perspectives which may or may not consider the meaning and purpose of this information. Computer music and digital audio are being advanced through investigations into emotion, content analysis, and context, and this chapter attempts to highlight the value of considering the information content present in sound, the context of the user being exposed to the sound, and the emotional reactions and interactions that are possible between the user and game sound. We demonstrate that by analysing the information present within media and considering the applications and purpose of a particular type of information, developers can improve user experiences and reduce overheads while creating more suitable, efficient applications. Some illustrated examples of our research projects that employ these theories are provided. Although the examples of research and development applications are not always examples from computer game sound, they can be related back to computer games. We aim to stimulate the reader’s imagination and thought in these areas, rather than attempt to drive the reader down one particular path.

Item Type: Book Section
Additional Information: This chapter appears in Game Sound Technology and Player Interaction: Concepts and Developments edited by Grimshaw, M. Copyright 2010, IGI Global, www.igi-global.com. Posted by permission of thepublisher. Chapter 12 on Emotion, Content & Context in Sound and Music by Cunningham, S., Grout, V. & Picking, R. Details of the chapter and link to the book are located on the publishers website at http://www.igi-global.com/Bookstore/Chapter.aspx?TitleId=46795 or via the DOI at http://dx.doi.org/10.4018/978-1-61692-828-5.ch012
Keywords: content, context, emotional interaction, emotional reaction, emotional state, playlist generation
Divisions: ?? GlyndwrUniversity ??
Depositing User: ULCC Admin
Date Deposited: 05 Oct 2011 09:14
Last Modified: 11 Dec 2017 20:06
URI: https://glyndwr.repository.guildhe.ac.uk/id/eprint/216

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